See what’s been happening in STEM
During Term One, Prep, Year One and Year Two students made observations about the changes that occur in the sky and landscape, including the differences between day and night. They learnt about the four seasons and the impact weather has on their daily lives, as well as the lives of animals. They also explored Earth’s natural resources, such as water, soil and minerals, and how these are used in a variety of ways.
The Year Three and Four students learned about the Earth’s rotation and identified how regular changes such as day and night, and the seasons work. They also investigated the relationships and the relative sizes of the Sun, Earth and Moon and examined how and why the Earth’s surface changes over time through processes such as weathering and erosion.
The Year Five and Six students identified the planets of the Solar System and studied how long each planet takes to orbit the Sun. Students drew upon their mathematical and critical thinking skills to model the relative sizes of the planets, including their distance from the Sun. Further to this, students also explored major geological events (earthquakes, volcanic eruptions and tsunamis) and were able to use this knowledge to construct models that can withstand the effects of such geological events.
During Term 2, Year Prep students learnt how to be safe and responsible users of iPads. They developed their ICT skills by recognising various iPad features and utilising them to complete a variety of tasks. Students captured their learning through the Seesaw platform.
Our Year One and Two students developed their understanding of the differences between hardware and software. They identified how these systems are connected by programming simple robots to follow a sequence of commands. Students explored debugging to identify errors in coding and kept a digital journal to document their learning.
The Year Three and Four students employed their critical and creative thinking skills to solve a variety of digital problems using block-coding. Students developed their ability to follow and create multi-step instructions that include branching and iteration. Further to this, they explored the connection between software and hardware by designing an interactive game.
Finally, Year Five and Six students explored how to create digital solutions to address various design problems. They developed their skills through 3D modelling and augmented reality (AR) software platforms. In addition, students refined their ability to modify and create simple algorithms that involved branching and iteration, using a combination of block-coding and external hardware.
This video explores the many uses of COMPASS. COMPASS is our digital school manager – a central place where staff do their rolls, track attendance, communicate with parents and deliver important information to parents through chronicles, newsletters, individual learning plans and student reports.